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I need you to create a basic platformer game level
Design a basic platformer game level. Include platforms, obstacles, collectibles, and enemies. Create a balanced level with varying levels of difficulty. Implement checkpoints for player progression. Pay attention to the placement of elements for a challenging but fair gameplay experience.
Rose Brown
I need you to implement new enemy AI behavior in our game
Design new enemy AI behavior in the game. Develop advanced movement patterns, varying attack strategies, and adaptive responses to player actions. Implement techniques to make enemies more challenging and unpredictable for enhanced gameplay experience.
Robert Robbins
Game development is exciting but often frustrating without the right expertise—especially with Game Maker 2, a powerful yet nuanced platform. Many aspiring indie developers jump in too quickly, only to face hurdles like inefficient code, buggy gameplay, or scaling issues that can stall a project entirely. A common pitfall is underestimating the complexity of GML scripting or mismanaging resource optimization, which leads to slow frame rates and poor user experiences. Others fall into the trap of neglecting cross-platform testing or ignoring UI/UX details, hurting player retention before the game even reaches its audience.
This is where a skilled Game Maker 2 developer comes into play. Thanks to over 15 years of connecting clients with freelance pros, Insolvo offers a unique advantage. Our platform lets you choose from vetted experts familiar with the latest in Game Maker 2 development, ensuring your vision becomes a playable reality without compromises.
By using Insolvo, you avoid common development mistakes and gain access to tailored solutions like custom scripts, polished animations, and smooth user interfaces that work seamlessly across devices. Imagine launching a game with the confidence that every technical detail is handled by someone who knows the platform inside out.
Insolvo freelancers don’t just code — they collaborate, helping you navigate design challenges and optimize performance, giving your project a competitive edge early on. Whether you’re building a side-scrolling platformer or a complex puzzle game, expert Game Maker 2 development accelerates your path from concept to player hands with less stress and greater impact.
Game Maker 2 offers a flexible framework with GML scripting, drag-and-drop design, and resource management that demands careful handling. Understanding its technical nuances is crucial to avoid pitfalls like inefficient data structures, collision bugs, or memory leaks.
One major challenge is balancing the use of GML and native drag-and-drop features. While drag-and-drop accelerates prototyping, overreliance can lead to bloated projects, so experienced developers recommend using GML for complex logic while keeping interfaces simple. Secondly, asset optimization matters: uncompressed sprites or audio files can bottleneck game performance, especially on lower-end devices.
Another nuance is event management. Game Maker’s event-driven architecture means developers must structure code cleanly to prevent conflicts and hard-to-trace bugs. Some developers misunderstand the layering of objects and events, which causes unexpected behaviors during gameplay.
When comparing development approaches, freelancers proficient in modular coding help maintain scalability and ease of updates, unlike monolithic scripts that get unwieldy fast. For example, a recent case study with a freelance Game Maker 2 developer on Insolvo showed a 30% reduction in load times and a 25% increase in frame rates after refactoring scripts and optimizing assets, resulting in a 4.7-star user rating on launch platforms.
Partnering through Insolvo brings trust. Every freelancer is verified with ratings and feedback, and our secure payments protect your investment. Plus, the platform provides dispute resolution and time-tracking tools, ensuring transparency from start to finish.
See the FAQ below for more insights or explore how to choose the right freelancer on Insolvo for your Game Maker 2 project.
Getting started with Game Maker 2 development on Insolvo is straightforward and client-focused. First, create your project brief highlighting key gameplay features, target platforms, and design preferences. Next, browse through profiles of freelancers specializing in Game Maker 2 — you can filter by experience, ratings, and hourly rates. After selecting candidates, you communicate directly to clarify scope and expectations.
Common challenges often include misaligned timelines, vague project goals, or technical mismatch. Insolvo addresses these by encouraging detailed briefs, milestone agreements, and integrated communication tools, helping avoid costly delays.
By working with Insolvo, you gain benefits beyond just finding talent. The platform guarantees safe payment release upon milestone approval, offering peace of mind. Freelancers provide regular progress updates and are incentivized to maintain high-quality standards thanks to the transparent review system.
Our community of freelancers shares practical tips: always prototype major mechanics early, test builds on multiple devices, and keep an open feedback loop with your developer. These strategies minimize unexpected hurdles and improve final product quality.
Looking ahead, Game Maker 2 is evolving with better multiplayer support and integrated analytics—freelancers on Insolvo are already mastering these trends to future-proof your game.
Why wait? Choose your freelancer on Insolvo today and turn your game idea into a polished experience players will love. Acting now not only saves time but ensures your project gets the priority it deserves in a competitive market.
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I've been freelancing with Insolvo for around a month now. And it's been an overall positive experience. So as a beginner I was able to get my first client within the first three days of signing up for Insolvo, which is really helpful as I didn't have to spend days searching for clients and talking to people. It's also really nice that Insolvo has a good support team.
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